Pilar

Pilar is the key to build full explorable and passable cities. A procedural algorithm that generates interior layouts for a given building floor

Create a layout blueprint from a any orthogonal shape

Establish the interior definition of the floor easily

Example: Headquarters of evil biotechnology company

Workers area:

  • BigOffice
  • MediumOffice
  • SmallOffice
  • Canteen
  • Restroom

Executive area:

  • President
  • Executives
  • Sales dept
  • Financial dept
  • Meeting room

Public area:

  • History museum
  • Conference hall
  • Cinema 4D
  • Social work
  • Exposition

Laboratories:

  • Virus
  • Tissues
  • Androids
  • Genetics
  • Incubation

Files:

  • Informatics
  • Servers
  • Files room
  • Classified files
  • Access

Security:

  • Control center
  • Monitoring
  • Shooting practice
  • Gunroom
  • Gym

Set instructions for rooms like area diversity, amount of doors or room styles

Allows the construction of multifloor buildings

multifloor_web2_floor0
multifloor_web2_floor1
multifloor_web2_floor2
multifloor_web2_floor3
multifloor_web2_floor4
multifloor_web2_floor5
multifloor_web2_floor6
multifloor_web2_floor7
multifloor_web2_floor8
multifloor_web2_floor9
multifloor_web2_floor10
multifloor_web2_floor11
multifloor_web2_floor12
multifloor_web2_floor13
multifloor_web2_floor14
multifloor_web2_floor15
multifloor_web2_floor16
multifloor_web2_floor17
multifloor_web2_floor18
multifloor_web2_floor19
multifloor_web2_floor20
multifloor_web2_floor21
multifloor_web2_floor22
previous arrow
next arrow

Obtain a logical output data to export to any graphic motor

unreal_outside
unreal_inside1
unreal_inside9
unreal_inside3
unreal_inside5
unreal_inside2
unreal_inside8
unreal_inside4
unreal_inside7
unreal_inside10
previous arrow
next arrow

Use the algorithm with procedural generation of city plans