Key Features
Procedural generation
Create coherent, realist and unique floor plans every time
Multi-floor Support
Seamlessly connected multi-floor layouts
JSON Output
Easy integration with any graphic engine
Customizable parameters
Adjust settings to fit your specific design needs
High performance
Efficient algorithms ensuring fast generation times
Procedural cities
Made to be used in real time in city generation
Create a layout blueprint from a any orthogonal shape. Use the internal shape creation tool, the internal random shape generation tool or enter the shape via json
Get different solutions from instructions and seed
Establish the interior definition of the floor easily
Example: Headquarters of evil biotechnology company
Workers area:
- BigOffice
- MediumOffice
- SmallOffice
- Canteen
- Restroom
- …
Executive area:
- President
- Executives
- Sales dept
- Financial dept
- Meeting room
- …
Public area:
- History museum
- Conference hall
- Cinema 4D
- Social work
- Exposition
- …
Laboratories:
- Virus
- Tissues
- Androids
- Genetics
- Incubation
- …
Files:
- Informatics
- Servers
- Files room
- Classified files
- Access
- …
Security:
- Control center
- Monitoring
- Shooting practice
- Gunroom
- Gym
- …
Set instructions for rooms like area diversity, amount of doors or room styles

Allows the construction of multifloor buildings

Smart Level Design: Beyond Random Room Placement
The algorithm doesn’t just place rooms randomly—it follows a smart, human-like structure. Rules define layouts, like keeping reception near the entrance or separating bathrooms, but these are just examples.
It also positions objects, furniture, and decor, optimizing space for smooth player movement. Designed for games, it creates immersive, well-organized environments.
And that’s just the beginning!
Obtain a logical output data to export to any game engine



Use the algorithm with procedural generation of city plans



Gallery
contact: fsierra@pilar-procedural.com